All settings
These mechanics are essential to the setting in general and will be used in all its different worlds without disgression.
By taking the basic abilities outlined by the battle master class and combining it with the new system for leveling and skills the result is a far more versatile martial system to be used.

Intended as an alternative to XP or milestone leveling this is based more thoroughly around roleplay and will be a benefit the internal logic of the world it is used in.

Classes that aren't designed for combat specifically these classes are designed to enhance the quality of roleplay rather than combat.

Roleplay aides are intended to help roleplay specifically and help the player get into character and get a feel for how they would react to the world around them.

Rules for solo fight that don't have to feel like the rest rest of the table is left out of the action.

Different ways that the players can run a game which lead to different kinds of stories that the DM can tell using the game.
